
Smash or Pass Game
๐ฎ I built Smash or Pass because I wanted a version I could actually play with friends across the globe โ not just yell about on the couch. It's a real-time multiplayer party game with a hot seat, predictions, an in-game economy, and a Hear Me Out mechanic that turns chaotic opinions into real stakes.
๐ฉโ๐ป I prototyped and built the full stack โ React, Vite, Firebase (Firestore), with AI-assisted development (Cursor). Designed for progressive complexity: core loop first, smarter matchups and AI-generated prompts later.

IckApp
๐ค Product complaints usually vanish โ a tweet, a support ticket, a 1-star review nobody reads. ICK turns every "this sucks" into a market signal. Users vent their icks, AI scores sentiment and opportunity, and builders get a living dataset of validated pain points instead of guesswork.
๐ฉโ๐ป I work as both the Product Designer and Software Engineer on this project, shaping the user experience and building the full-stack system.

Kiwizdom
๐ Kiwizdom is a sophisticated web app designed to streamline PDF annotation and file management through advanced block-based and Markdown capabilities. It features AI chatbots to automate content creation and task management and comes with an iOS app to capture information fast!
๐ฉโ๐ป I work as the Product Manager and Software Engineer on this project.

MoMoVie
๐ In July 2022, I teamed up with 3 members to take part in The A Programโs PM Challenge. We received the prompt from MoMo in which our task was to revamp the appโs Movie Ticket Booking feature to reach the business goal of achieving 500k MAUs.
๐ฉโ๐ป My role in the team was a Product Manager whose main tasks involved defining product vision, strategy, setting prioritizations, and devising a roadmap. The product won the First Runner-up prize.